Modulus Feedback & Suggestions
🛠️ Modulus Community Feedback Hub
Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.
Whether you're diving into the public demo or testing our in-development build, we want to hear from you.
✅ What to Do:
- Search first – If your suggestion or issue already exists, upvote and comment instead of making a new post.
- Be specific – Clear, focused feedback is more helpful. Add examples if you can.
- Stay constructive – Honest feedback is essential, but respectful communication helps everyone.
- Tag your post – All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
- Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.
🗂️ How This Works:
- Similar posts will be grouped or merged to keep things tidy.
- The most upvoted suggestions rise to the top, so show support for the ideas you like!
- Our dev team may occasionally add tags like Under Review, Planned, or Completed with responses.
💬 Questions?
Head over to our Discord server for help or more info.
Thanks for helping us shape Modulus, we can’t wait to hear your thoughts.
🎮 Now go build something brilliant.
free the camera
I want to be able to freely control the camera, I want to be able to see a perfecfly vertical top-down view
and it's also really annoying inside the machines
Bridges over water
The new water looks so nice and it deserves a nice bridge to go across it. Bridges over water make more sense than tunnels under it, don't they? More a random thought ...
Tech Tree Redesign (WIth Suggested Look)
The current tech tree is very chaotic and needs fixing if it's to be usable. The levels you need to unlock are not vertically consistent, and some chains are just ...
A Map creater, for those who wants a challange or just nice islands.
Later on when the game is stable, a map creater would be nice.
So you could do your own maps to challange your self or others.
Or just build nice islands.
This is ...
Blueprints
Having th opportunity to store factory plan as blueprint in a ingame book and eventualy share them to show and debug them as " team" could create a community feeling
Geforce Now
I would LOVE to be able to play, but my old computer can't handle most games, so I can usually only play on GFN.
Add glass mechanics
Suggestion: "Crystallization" mechanic — an analog of casting for creating solid modules
This mechanic allows players to create unique, indivisible blocks ...
Improved Operator Info (Inputs and Outputs)
Improving the labelling of the operator throughput. When an operator, such as the cutter, says 30/m in and 60/m out, I understand it doubles the input based on the ...
Dark Mode
A way to change the color of the tiles in the game would be nice. The game feels quite bright to me, and when playing this game at a later time during the day it is ...
Improve counter - make a short rolling time window to count instead of 60s
For now, we need to wait 60s to see what the value of our production is, which is really annoying (at least for me) when building some factories.
Instead of waiting ...
Select the output of the sorter
The text of the sorter says "filters and splits a specific item onto ANOTHER BELT" hinting that the offaxis output, in reference with the input, is where the filtered ...
Harvester Pad Upgrade
I would like to see upgrades to the harvester pad to allow for additional capacity and discharge outlets.
The current Harvester Pad is unable to keep up with the ...
Weekly /seasonal challenges
hy there only to provide feedback about challenges , actually they are quite easy with the stamper and enougth place / color . but it could be fun to have season ...
Randomizer/Replayability?
I am like 20h in and in middle of progress. So maybe another 20h and I will finish all. Will be there any kind of randomization, recipe cost change that I could ...
Compass
Added to the suggestion that someone made about being able to zoom much further, it could also be nice to have a compass always on screen. Once you have several ...
tunnel shoud not 'intersect'
conveyor belts do not cross but instead one belt goes into tunnel to avoid intersections.
but tunnels can form a cross. Shouldn't it bit forbiden ?
Supports Italian language
The support for different languages is already quite extensive, but (as an Italian tester) it would be nice to have support for the Italian language too, for players ...
Polyrock Miner and Conveyor Spaghetti Solution
Instead of having polyrock scattered in the corners, requiring the player to weave a series of conveyors and tunnels around obstacles, while trying not to corner ...
Follow Camera for Conveyor Objects
I want to be able to have my camera stick to and be able to follow an individual module as it goes along the conveyor belt! I know it is a little silly, but I am ...
Stash Functionality and Config Handling on Building Flip
Played the beta demo, really digging what you’ve built so far. It has this relaxing, zen wave that makes you unwind without even noticing. Super clean vibe, ...
High Speed Rail for facility transport
I think a High Speed Rail for transport between facilities above the usual conveyor belts would be interesting. It should have a range limit so you need to keep these ...
Delivery dock
after it picks up an item it phases into the ground. Maybe have it enter underground or something?
Water sounds when clicked on
Like with grass and stone, there should be a sound whenever you click on water. Highly important feature that's missing.
Allow user to name or assign module to appear in minimap over an item.
Pretty much title. It would be IMMENSELY helpful (at least for me ;)) if there was like a cosmetic item or similar you can place on an island which allows the player ...
Change/ remove the hint to rotate module in Stamper
It kinda gets in the way sometimes when i try to select the cubes and it can get a little bit annoying (see pic). Especially when looking directly down. Maybe move ...
More resources \ less empty islands (free-form map)
Free form map has around 8 empty islands(big islands), and several islands with half the amount of resources (2x8)
building up my factory i've scaled each island ...
Limit maximum deliverable Mod units
Currently you are able to deliver more then the required cap of 800 per mod. Round numbers make me happy :). Thus it would look neet if it stopped at 800 and stopped ...
an in game calculator
would make it easier to calculate ratios without making the game telling you what the ratio is. (mostly cuz i suffer from not knowing what 25/7.5 is)
White colored rails.
I unlocked colored rails and I love them! I'd like to ask for the addition of the color white. The available colors are blue, yellow and red, this makes perfect ...
Custom Color Mixer / Custom Color (for Free Mode)
I would love being able to have a custom color mixer and/or color which can be changed by an RGB slider and/or via hex code.
This isn't probably something for the ...
Double click load
Just a small QOL change, double clicking a save file in load screen should load the file instead of clicking the save, then clicking load button at the top.
splitter ajustable width
a bit like the tunnel , be able to expand splitter in one direction to help getting beautiful symmetry and nesting
Paint usage per Voxels painted
Hello, I realise this is possibly a little late for such change but I wanted to share my thoughts.
I feel like the way paint is consumed is frustrating for ...
Module viewer in creative mode
Allow users to select a specific module model(s) (like pinning a module to see how to build it) in creative mode to experiment with different ways to build and ...
Improving Camera Angles in Map & Operators
Playtest in the Map: The current camera system allows full 360° rotation in map view. The tilt angle, however, is limited. At close zoom, it ranges roughly from ...
Ability to quickly measure lengths/areas
Not a huge deal by any means, just a little "nice to have" idea, but especially when I'm working on compacting a layout for a blueprint, it'd be cool if there were a ...
Add Zoom Sensitivity
Camera zoom sensitivity
there are sensitivity settings for both camera rotation and movement but not for zoom, its very painful for me to zoom in and out slowly, ...
(steam) achievement: "we do not waste" - finish the game without scrapping anything.
Stamping/cutting and scrapping what is not needed is easy. Recycling every voxel is the way to go! Be efficient with your resources. Fulfill all delivery targets and ...
Show output per min for all buildings in real time
It's great that smaller buildings show expected output per min such as the furnace or splitter (30/min 15/min etc) - but not all buildings don't show this, which ...
Game pause state
A tri-fold suggestion:
A) Set a flag during a game save to record (un)paused state.
B) Add a game configuration option so continuing from any save will be in an ...
Beacons: More Colors
For example, copy the color palette from the blueprint menu
UI: Efficiency View: Filter by "starved" / "smothered"
There are two reasons why a machine looses efficiency:
1. It does not get enough inputs (lets call this "starved")
2. It cannot output because the belt is full ...
crane sync
can all the cranes pick up at the same time (or a global settings toggle). for all the OCD people, having them out of sync drives me crazy. it wouldnt affect their ...
Community translation support
I don't know how translations are implemented, but I think it would be a good idea to expose languages in files(?), or make a website where community could translate ...
Creative Improvements
Sandbox in my perspective seems to lack some features to benefit users who prefer to experiment with blueprints given it lacks some Quality of Life Improvements that ...
About construction cranes
When deleting cranes, it is a bit of a hassle to pick up and delete each one individually. It would be helpful if it was possible to delete them all at once.
↑I ...
FlyMode / Photo mode
I love how hitting "P" let you freeroam in the space but it could be dope to get rid of fog to do nice screeshots
Allow drone port placement anywhere on the buildings
Drone ports on buildings seem to be placed optimized for the shortest drone path but this doesn't lead to "pretty factories". Couple of example photos attached. ...
MINER REWORK
Placing down miners is not fun nor challenging. The only possible reason for the current miner gameplay is that it is so tedious that you won't place all the miners ...
Camera Bookmarks
Allow the player to save camera bookmarks and either have a clickable list or assigned hotkeys (f keys maybe?). Will make navigation between different production ...