Modulus Feedback & Suggestions

🛠️ Modulus Community Feedback Hub

Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.

Whether you're diving into the public demo or testing our in-development build, we want to hear from you.

✅ What to Do:

  1. Search first – If your suggestion or issue already exists, upvote and comment instead of making a new post.
  2. Be specific – Clear, focused feedback is more helpful. Add examples if you can.
  3. Stay constructive – Honest feedback is essential, but respectful communication helps everyone.
  4. Tag your post – All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
  5. Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.

🗂️ How This Works:

  1. Similar posts will be grouped or merged to keep things tidy.
  2. The most upvoted suggestions rise to the top, so show support for the ideas you like!
  3. Our dev team may occasionally add tags like Under ReviewPlanned, or Completed with responses.

💬 Questions?

Head over to our Discord server for help or more info.

Thanks for helping us shape Modulus, we can’t wait to hear your thoughts.

🎮 Now go build something brilliant.

free the camera

I want to be able to freely control the camera, I want to be able to see a perfecfly vertical top-down view and it's also really annoying inside the machines
Suggested by: FreakyWaves (05 Aug, '25) Upvoted: 16 Jun Comments: 4

Bridges over water

The new water looks so nice and it deserves a nice bridge to go across it. Bridges over water make more sense than tunnels under it, don't they? More a random thought ...
Suggested by: Rose (27 Aug, '25) Upvoted: 16 Jun Comments: 2
Under consideration General thoughts/Feedback

Tech Tree Redesign (WIth Suggested Look)

The current tech tree is very chaotic and needs fixing if it's to be usable. The levels you need to unlock are not vertically consistent, and some chains are just ...
Suggested by: Robbie Smith (08 Feb) Upvoted: 16 Jun Comments: 6

A Map creater, for those who wants a challange or just nice islands.

Later on when the game is stable, a map creater would be nice. So you could do your own maps to challange your self or others. Or just build nice islands. This is ...
Suggested by: The only Arno (12 Aug, '25) Upvoted: 21 Jun Comments: 4

Blueprints

Having th opportunity to store factory plan as blueprint in a ingame book and eventualy share them to show and debug them as " team" could create a community feeling
Suggested by: Dryde (05 Aug, '25) Upvoted: 04 Jun Comments: 4

Geforce Now

I would LOVE to be able to play, but my old computer can't handle most games, so I can usually only play on GFN.
Suggested by: Kyla B (02 Apr) Upvoted: 20 Apr Comments: 2

Add glass mechanics

Suggestion: "Crystallization" mechanic — an analog of casting for creating solid modules This mechanic allows players to create unique, indivisible blocks ...
Suggested by: Casperovskii (10 Feb) Upvoted: 19 Apr Comments: 2

Improved Operator Info (Inputs and Outputs)

Improving the labelling of the operator throughput. When an operator, such as the cutter, says 30/m in and 60/m out, I understand it doubles the input based on the ...
Suggested by: A Clever Fish (07 Apr) Upvoted: 17 Jun Comments: 8

Dark Mode

A way to change the color of the tiles in the game would be nice. The game feels quite bright to me, and when playing this game at a later time during the day it is ...
Suggested by: Leshrac (28 Jul, '25) Upvoted: 15 Apr Comments: 7

Improve counter - make a short rolling time window to count instead of 60s

For now, we need to wait 60s to see what the value of our production is, which is really annoying (at least for me) when building some factories. Instead of waiting ...
Suggested by: Groomie (10 Aug, '25) Upvoted: 07 Jun Comments: 3

Select the output of the sorter

The text of the sorter says "filters and splits a specific item onto ANOTHER BELT" hinting that the offaxis output, in reference with the input, is where the filtered ...
Suggested by: Kozak (05 Apr) Upvoted: 15 Apr Comments: 2

Harvester Pad Upgrade

I would like to see upgrades to the harvester pad to allow for additional capacity and discharge outlets. The current Harvester Pad is unable to keep up with the ...
Suggested by: usa_san777 (15 Feb) Upvoted: 01 Jun Comments: 9

Weekly /seasonal challenges

hy there only to provide feedback about challenges , actually they are quite easy with the stamper and enougth place / color . but it could be fun to have season ...
Suggested by: Dryde (12 Aug, '25) Upvoted: 16 Apr Comments: 5

Randomizer/Replayability?

I am like 20h in and in middle of progress. So maybe another 20h and I will finish all. Will be there any kind of randomization, recipe cost change that I could ...
Suggested by: BlackSoul (09 Feb) Upvoted: 20 May Comments: 1

Compass

Added to the suggestion that someone made about being able to zoom much further, it could also be nice to have a compass always on screen. Once you have several ...
Suggested by: Archi (15 Aug, '25) Upvoted: 14 Jun Comments: 0

tunnel shoud not 'intersect'

conveyor belts do not cross but instead one belt goes into tunnel to avoid intersections. but tunnels can form a cross. Shouldn't it bit forbiden ?
Suggested by: Ardarin (01 Aug, '25) Upvoted: 04 Apr Comments: 5

Supports Italian language

The support for different languages is already quite extensive, but (as an Italian tester) it would be nice to have support for the Italian language too, for players ...
Suggested by: Mattia Frattolillo (04 Aug, '25) Upvoted: 18 May Comments: 1

Polyrock Miner and Conveyor Spaghetti Solution

Instead of having polyrock scattered in the corners, requiring the player to weave a series of conveyors and tunnels around obstacles, while trying not to corner ...
Suggested by: AdApt (05 Apr) Upvoted: 18 Apr Comments: 3
Under consideration General thoughts/Feedback

Follow Camera for Conveyor Objects

I want to be able to have my camera stick to and be able to follow an individual module as it goes along the conveyor belt! I know it is a little silly, but I am ...
Suggested by: Snowball (21 Dec, '25) Upvoted: 23 Apr Comments: 1
Under consideration General thoughts/Feedback

Stash Functionality and Config Handling on Building Flip

Played the beta demo, really digging what you’ve built so far. It has this relaxing, zen wave that makes you unwind without even noticing. Super clean vibe, ...
Suggested by: Kenneth (Triopticon) (29 Jul, '25) Upvoted: 26 Feb Comments: 8

High Speed Rail for facility transport

I think a High Speed Rail for transport between facilities above the usual conveyor belts would be interesting. It should have a range limit so you need to keep these ...
Suggested by: MaxMasterB (04 Mar) Upvoted: 12 Apr Comments: 1
Under consideration General thoughts/Feedback

Delivery dock

after it picks up an item it phases into the ground. Maybe have it enter underground or something?
Suggested by: Ethan (ChikenLittle) (19 Jul, '25) Upvoted: 11 Aug, '25 Comments: 1

Water sounds when clicked on

Like with grass and stone, there should be a sound whenever you click on water. Highly important feature that's missing.
Suggested by: Vis (11 Apr) Upvoted: 14 Jun Comments: 0
Under consideration General thoughts/Feedback

Allow user to name or assign module to appear in minimap over an item.

Pretty much title. It would be IMMENSELY helpful (at least for me ;)) if there was like a cosmetic item or similar you can place on an island which allows the player ...
Suggested by: lambda (06 May) Upvoted: 29 May Comments: 2

Change/ remove the hint to rotate module in Stamper

It kinda gets in the way sometimes when i try to select the cubes and it can get a little bit annoying (see pic). Especially when looking directly down. Maybe move ...
Suggested by: honeyXgrl (04 Aug, '25) Upvoted: 09 Apr Comments: 1

More resources \ less empty islands (free-form map)

Free form map has around 8 empty islands(big islands), and several islands with half the amount of resources (2x8) building up my factory i've scaled each island ...
Suggested by: Hazir (03 Jun) Upvoted: 17 Jun Comments: 0

Limit maximum deliverable Mod units

Currently you are able to deliver more then the required cap of 800 per mod. Round numbers make me happy :). Thus it would look neet if it stopped at 800 and stopped ...
Suggested by: OnlyPlants (11 Apr) Upvoted: 13 Apr Comments: 0
Under consideration General thoughts/Feedback

an in game calculator

would make it easier to calculate ratios without making the game telling you what the ratio is. (mostly cuz i suffer from not knowing what 25/7.5 is)
Suggested by: Janey (16 Apr) Upvoted: 28 Apr Comments: 0

White colored rails.

I unlocked colored rails and I love them! I'd like to ask for the addition of the color white. The available colors are blue, yellow and red, this makes perfect ...
Suggested by: Rose (16 Apr) Upvoted: 15 Jun Comments: 0

Custom Color Mixer / Custom Color (for Free Mode)

I would love being able to have a custom color mixer and/or color which can be changed by an RGB slider and/or via hex code. This isn't probably something for the ...
Suggested by: das_tommY (10 Apr) Upvoted: 12 May Comments: 0
Under consideration General thoughts/Feedback

Double click load

Just a small QOL change, double clicking a save file in load screen should load the file instead of clicking the save, then clicking load button at the top.
Suggested by: Jsdfbn (12 Aug, '25) Upvoted: 13 Sep, '25 Comments: 0

splitter ajustable width

a bit like the tunnel , be able to expand splitter in one direction to help getting beautiful symmetry and nesting
Suggested by: Dryde (05 Aug, '25) Upvoted: 11 Apr Comments: 0

Paint usage per Voxels painted

Hello, I realise this is possibly a little late for such change but I wanted to share my thoughts. I feel like the way paint is consumed is frustrating for ...
Suggested by: Lenino (13 Feb) Upvoted: 11 Apr Comments: 4

Module viewer in creative mode

Allow users to select a specific module model(s) (like pinning a module to see how to build it) in creative mode to experiment with different ways to build and ...
Suggested by: Ben S (12 Apr) Upvoted: 14 Apr Comments: 2

Improving Camera Angles in Map & Operators

Playtest in the Map: The current camera system allows full 360° rotation in map view. The tilt angle, however, is limited. At close zoom, it ranges roughly from ...
Suggested by: Laurent (15 Sep, '25) Upvoted: 14 Feb Comments: 2

Ability to quickly measure lengths/areas

Not a huge deal by any means, just a little "nice to have" idea, but especially when I'm working on compacting a layout for a blueprint, it'd be cool if there were a ...
Suggested by: Sorceror Nobody (17 Jun) Upvoted: 17 Jun Comments: 1

Add Zoom Sensitivity

Camera zoom sensitivity there are sensitivity settings for both camera rotation and movement but not for zoom, its very painful for me to zoom in and out slowly, ...
Suggested by: Pmnox (Discord) (20 Apr) Upvoted: 20 Apr Comments: 1

(steam) achievement: "we do not waste" - finish the game without scrapping anything.

Stamping/cutting and scrapping what is not needed is easy. Recycling every voxel is the way to go! Be efficient with your resources. Fulfill all delivery targets and ...
Suggested by: BieneMajaR3turns (03 Apr) Upvoted: 04 Apr Comments: 1

Show output per min for all buildings in real time

It's great that smaller buildings show expected output per min such as the furnace or splitter (30/min 15/min etc) - but not all buildings don't show this, which ...
Suggested by: James (29 Mar) Upvoted: 11 Apr Comments: 1

Game pause state

A tri-fold suggestion: A) Set a flag during a game save to record (un)paused state. B) Add a game configuration option so continuing from any save will be in an ...
Suggested by: Mr.Shaky™ (06 Feb) Upvoted: 12 Feb Comments: 1

Beacons: More Colors

For example, copy the color palette from the blueprint menu
Suggested by: etwasanderes2 (22 Apr) Upvoted: 27 Apr Comments: 0

UI: Efficiency View: Filter by "starved" / "smothered"

There are two reasons why a machine looses efficiency: 1. It does not get enough inputs (lets call this "starved") 2. It cannot output because the belt is full ...
Suggested by: etwasanderes2 (22 Apr) Upvoted: 14 Jun Comments: 0

crane sync

can all the cranes pick up at the same time (or a global settings toggle). for all the OCD people, having them out of sync drives me crazy. it wouldnt affect their ...
Suggested by: Tegir (21 Apr) Upvoted: 21 Apr Comments: 0

Community translation support

I don't know how translations are implemented, but I think it would be a good idea to expose languages in files(?), or make a website where community could translate ...
Suggested by: HellHusband (17 Apr) Upvoted: 25 Apr Comments: 0

Creative Improvements

Sandbox in my perspective seems to lack some features to benefit users who prefer to experiment with blueprints given it lacks some Quality of Life Improvements that ...
Suggested by: Ruyeex (02 Apr) Upvoted: 15 Jun Comments: 0

About construction cranes

When deleting cranes, it is a bit of a hassle to pick up and delete each one individually. It would be helpful if it was possible to delete them all at once. ↑I ...
Suggested by: usa_san777 (15 Feb) Upvoted: 11 Apr Comments: 0

FlyMode / Photo mode

I love how hitting "P" let you freeroam in the space but it could be dope to get rid of fog to do nice screeshots
Suggested by: Dryde (11 Aug, '25) Upvoted: 14 Apr Comments: 0

Allow drone port placement anywhere on the buildings

Drone ports on buildings seem to be placed optimized for the shortest drone path but this doesn't lead to "pretty factories". Couple of example photos attached. ...
Suggested by: Jarvs Tasker (30 Jul, '25) Upvoted: 11 Apr Comments: 0
Under consideration General thoughts/Feedback

MINER REWORK

Placing down miners is not fun nor challenging. The only possible reason for the current miner gameplay is that it is so tedious that you won't place all the miners ...
Suggested by: GinoPanino (07 Apr) Upvoted: 07 Apr Comments: 3

Camera Bookmarks

Allow the player to save camera bookmarks and either have a clickable list or assigned hotkeys (f keys maybe?). Will make navigation between different production ...
Suggested by: Keith Neilson (05 May) Upvoted: 05 May Comments: 1