Modulus Feedback & Suggestions
🛠️ Modulus Community Feedback Hub
Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.
Whether you're diving into the public demo or testing our in-development build, we want to hear from you.
✅ What to Do:
- Search first – If your suggestion or issue already exists, upvote and comment instead of making a new post.
- Be specific – Clear, focused feedback is more helpful. Add examples if you can.
- Stay constructive – Honest feedback is essential, but respectful communication helps everyone.
- Tag your post – All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
- Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.
🗂️ How This Works:
- Similar posts will be grouped or merged to keep things tidy.
- The most upvoted suggestions rise to the top, so show support for the ideas you like!
- Our dev team may occasionally add tags like Under Review, Planned, or Completed with responses.
💬 Questions?
Head over to our Discord server for help or more info.
Thanks for helping us shape Modulus, we can’t wait to hear your thoughts.
🎮 Now go build something brilliant.
Make the UI scalable
Because I played it on a Steam Deck, so my only complaint is the UI element is so damn small and its straining my eye ...
free the camera
I want to be able to freely control the camera, I want to be able to see a perfecfly vertical top-down view
and it's also really annoying inside the machines
Allow User Key Binding
" I (often) tried to middle-click a building/belt/cutter etc to place another one, that would be handy indeed" - Discord user @mercodus
MacOS Support
Would be great if you could de native MacOS Support.
Geforce Now
I would LOVE to be able to play, but my old computer can't handle most games, so I can usually only play on GFN.
Colour Blind Features
I'm colorblind. A minor defect for sure but when things in games are color based it gets tough for me. Please take that into consideration as I'm not the only one out ...
Dark Mode
A way to change the color of the tiles in the game would be nice. The game feels quite bright to me, and when playing this game at a later time during the day it is ...
Edge Scrolling wanted
I'd like to be able to scroll the map left, right, up and down when my mouse pointer reaches these edges. I love that I can play entirely with my mouse (I've assigned ...
Show actual building's crane limit rathen then global cap
When I build a building with 8 max cranes it still says 8/32
I'd rather see a 8/8 so when I'm calculating larger buildings I can immediately see that they have a 20 ...
Supports Italian language
The support for different languages is already quite extensive, but (as an Italian tester) it would be nice to have support for the Italian language too, for players ...
Rotating controls similar to Blender rotation tool
It was rather tricky to manipulate certain shapes, wish they had better controls for rotating them. Something similar to the "Blender rotation tool" with all three ...
Counterclockwise rotation still missing
Clockwise rotation is implemented with R
Please add counterclockwise rotation with Shift+R
Allow user to name or assign module to appear in minimap over an item.
Pretty much title. It would be IMMENSELY helpful (at least for me ;)) if there was like a cosmetic item or similar you can place on an island which allows the player ...
Change/ remove the hint to rotate module in Stamper
It kinda gets in the way sometimes when i try to select the cubes and it can get a little bit annoying (see pic). Especially when looking directly down. Maybe move ...
High Contrast Mode & Tool Bar Movable .
Hey! I'm nearly blind in both eyes. I have a suggestion to make the game easier and clearer for people like me.
A high contrast UI option would be nice, as well as ...
Show module voxel size inside operators
Show the size of the module in voxel for the length and height inside operators like the Cutter, Stamper and Assembler.
Turn Off Depth of Field
It would be really nice if we could disable the depth of field blur.
https://steamcommunity.com/app/2779120/discussions/0/800059664763027354/
an in game calculator
would make it easier to calculate ratios without making the game telling you what the ratio is. (mostly cuz i suffer from not knowing what 25/7.5 is)
Enlarge minimap
Consider adding an expanded view of the minimap which would cover a larger part of the screen, similar to the detailed/enlarged shape viewer. (This would block ...
Zoom to mouse
I'd like the view to zoom on where my mouse pointer is. Currently, it zooms in to where ever the center of my view is located. But if I want to zoom in on, say, the ...
Movable 'Module Viewer' and other dialog
For example, when you are in a cutting machine and you want to see how a pinned piece is made, the "module viewer" window slightly obscures the view in some ...
Community translation support
I don't know how translations are implemented, but I think it would be a good idea to expose languages in files(?), or make a website where community could translate ...
Make the buildings more distinguishable
The lack of visual distinction between structures makes it difficult to manage the factory and leads to eye fatigue
Camera Bookmarks
Allow the player to save camera bookmarks and either have a clickable list or assigned hotkeys (f keys maybe?). Will make navigation between different production ...
Font Size
The font is very tiny and some of the color pallets (Such as white font on yellow background) is very difficult to impossible to read. It would be amazing to have an ...
Accessibility Options
I was overwhelmed in the beginning by how much motion there was.
It would be great if there was an option to disabled the CRT, code scrolling, and the occasional ...
Assume single item belts for estimated throughput calculation
Currently, if you have 16 hands for a recipe you'll see estimated performance 60
But if you have 17 hands, you'll see 63.75 which is not possible unless you mix ...
Visual Tunnel Lenght
The suggestion is more of a way to visualize the length of the underground belts block as a way to tell about if it got changed to tell if it fit for users who don't ...
UX: "Escape" should close the settings window
Pressing the "Escape" button should close the settings window. It surprised me that this is not how it worked, because I think it's a pretty intuitive UX response. As ...
Visible/graphical operator upgrade level
Add text or some manner of "graphics flag" to denote an operator's upgrade level--a simple number on the top exterior, or a change of color scheme
Make the default (grey) color more different from (monochromator) white
Sometimes I have difficulty seeing whether part of a module is grey or white. If the default color would be more different from white (perhaps brown?) this would be ...
Tech Tree Hotkey (T)
Maybe its just the Factorio player in me but I keep hitting T to open the tech tree and it doesn't.... would be nice to have and pretty easy to implement. Also could ...
Pippette/Picker for selecting buildings
One of my most commonly used keybinds in factory games that support it. I want to be able to press a key to select the blank version of whatever I'm hovering with my ...
Invert Y Axis for Accessibility
Rotating the camera up and down should have an option to invert. Something like a third of people's brains work where pushing mouse forward means you should rotate ...
Key binding for "reverse switch bar"
Currently, the "Tab" key switches the bar and this action is configurable.
Shift + the configured key switches the bar in reverse order.
By default, Shift+Tab is ...