Modulus Feedback & Suggestions
🛠️ Modulus Community Feedback Hub
Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.
Whether you're diving into the public demo or testing our in-development build, we want to hear from you.
✅ What to Do:
- Search first – If your suggestion or issue already exists, upvote and comment instead of making a new post.
- Be specific – Clear, focused feedback is more helpful. Add examples if you can.
- Stay constructive – Honest feedback is essential, but respectful communication helps everyone.
- Tag your post – All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
- Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.
🗂️ How This Works:
- Similar posts will be grouped or merged to keep things tidy.
- The most upvoted suggestions rise to the top, so show support for the ideas you like!
- Our dev team may occasionally add tags like Under Review, Planned, or Completed with responses.
💬 Questions?
Head over to our Discord server for help or more info.
Thanks for helping us shape Modulus, we can’t wait to hear your thoughts.
🎮 Now go build something brilliant.
Autosave
I played for 7 hours and forgot to save it. It couldnt hurt more
Tech Tree Redesign (WIth Suggested Look)
The current tech tree is very chaotic and needs fixing if it's to be usable. The levels you need to unlock are not vertically consistent, and some chains are just ...
Edge Scrolling wanted
I'd like to be able to scroll the map left, right, up and down when my mouse pointer reaches these edges. I love that I can play entirely with my mouse (I've assigned ...
Improve counter - make a short rolling time window to count instead of 60s
For now, we need to wait 60s to see what the value of our production is, which is really annoying (at least for me) when building some factories.
Instead of waiting ...
Harvester Pad Upgrade
I would like to see upgrades to the harvester pad to allow for additional capacity and discharge outlets.
The current Harvester Pad is unable to keep up with the ...
Weekly /seasonal challenges
hy there only to provide feedback about challenges , actually they are quite easy with the stamper and enougth place / color . but it could be fun to have season ...
Randomizer/Replayability?
I am like 20h in and in middle of progress. So maybe another 20h and I will finish all. Will be there any kind of randomization, recipe cost change that I could ...
Quick Un-equip (QOL)
Instead of pressing esc or right mouse button to un-equip, just press the same key again.
example: Pressing 1 would equip belts, pressing it again would unequip it. ...
Meaningful Monuments
Currently, monuments primarily serve the purpose of producing shards. There has been discussion about limiting them to one monument per color, but in my opinion, that ...
MORE fences
crossroad fences would be such a lifesaver for those who build beautiful factory's
Built in Calculator
I think having an inbuilt calculator similar to satisfactory when you press N (or cmd + space on any macOS). I'm not sure how many players would actually use it, so ...
Auto Skyline (QoL)
You should be able to automatically place a skyline by dragging a belt between islands just like tunnels do.
Ignore Invalid Shapes Machine Option (Toggle)
Because conveyors sometimes combine when trying to place them near each other, modules sometimes end up on existing lines they are not meant for. To correct this, you ...
Change/ remove the hint to rotate module in Stamper
It kinda gets in the way sometimes when i try to select the cubes and it can get a little bit annoying (see pic). Especially when looking directly down. Maybe move ...
Half of doubling techs feel useless
"I’ve been analyzing the tech tree and noticed a missed opportunity for true optimization. Initially, I hoped new tech would allow me to reduce the number of ...
Extractor squeaky electronic sound is disturbing
If you zoom into extractor you will hear the noise that will follow you even if you zoom out of it. Knowing that extractors is gonna be used EVERYWHERE - this sound ...
Zoom to mouse
I'd like the view to zoom on where my mouse pointer is. Currently, it zooms in to where ever the center of my view is located. But if I want to zoom in on, say, the ...
Have the ability to build the same building side by side with one click
By left-clicking and dragging in the desired direction, the new building would be built in a chain (and side by side) without having to click individually.
Paint usage per Voxels painted
Hello, I realise this is possibly a little late for such change but I wanted to share my thoughts.
I feel like the way paint is consumed is frustrating for ...
Improving Camera Angles in Map & Operators
Playtest in the Map: The current camera system allows full 360° rotation in map view. The tilt angle, however, is limited. At close zoom, it ranges roughly from ...
About construction cranes
When deleting cranes, it is a bit of a hassle to pick up and delete each one individually. It would be helpful if it was possible to delete them all at once.
↑I ...
colored block in furnace
because it's a great advice to paint first (sparing paint) why does the furnace doesn't keep the color when we use it only with the same color , or maybe having a ...
"Dirt" phrase come back
I heard there used to be a "dirt" phrase when player tapped on ground. Enable it on april fools as a easter egg
Consistent Module Orientation in Operators
Operators are sensitive to module orientation, but inconsistencies exist between how modules are shown inside operators and how they appear on the conveyor belt (both ...
Facilities feel underwhelming.
The process of building modules into each product gets lost when the player gets to the facility. The facilities are boring black box machines with fancy decorations ...
Under consideration
Objectives (delivery targets & Module challenges)
Playtest
Progression/Difficulty
Tech tree item title overlap at max zoom out
Minor Display bug: When you are at max zoom out view the tech tree text overlap each other despite font scaling. View screenshot
Selection/Placement highlight in assembler.
It can be difficult to see which voxel is selected in the assembler. While the system picks the voxel under the mouse pointer with precision, this isn’t always ...
Map border feels too far from the visible playable area
While moving left by holding the A key, I noticed the border is placed far beyond the visible map. It took me about 1–2 minutes of travel to reach it, which felt like ...