Modulus Feedback & Suggestions

🛠️ Modulus Community Feedback Hub

Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.

Whether you're diving into the public demo or testing our in-development build, we want to hear from you.

✅ What to Do:

  1. Search first – If your suggestion or issue already exists, upvote and comment instead of making a new post.
  2. Be specific – Clear, focused feedback is more helpful. Add examples if you can.
  3. Stay constructive – Honest feedback is essential, but respectful communication helps everyone.
  4. Tag your post – All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
  5. Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.

🗂️ How This Works:

  1. Similar posts will be grouped or merged to keep things tidy.
  2. The most upvoted suggestions rise to the top, so show support for the ideas you like!
  3. Our dev team may occasionally add tags like Under ReviewPlanned, or Completed with responses.

💬 Questions?

Head over to our Discord server for help or more info.

Thanks for helping us shape Modulus, we can’t wait to hear your thoughts.

🎮 Now go build something brilliant.

Autosave

I played for 7 hours and forgot to save it. It couldnt hurt more
Suggested by: Ethan (ChikenLittle) (19 Jul, '25) Upvoted: 25 May Comments: 5

Tech Tree Redesign (WIth Suggested Look)

The current tech tree is very chaotic and needs fixing if it's to be usable. The levels you need to unlock are not vertically consistent, and some chains are just ...
Suggested by: Robbie Smith (08 Feb) Upvoted: 16 Jun Comments: 6

Edge Scrolling wanted

I'd like to be able to scroll the map left, right, up and down when my mouse pointer reaches these edges. I love that I can play entirely with my mouse (I've assigned ...
Suggested by: CatalystByNature (13 Feb) Upvoted: 03 May Comments: 5

Improve counter - make a short rolling time window to count instead of 60s

For now, we need to wait 60s to see what the value of our production is, which is really annoying (at least for me) when building some factories. Instead of waiting ...
Suggested by: Groomie (10 Aug, '25) Upvoted: 07 Jun Comments: 3

Harvester Pad Upgrade

I would like to see upgrades to the harvester pad to allow for additional capacity and discharge outlets. The current Harvester Pad is unable to keep up with the ...
Suggested by: usa_san777 (15 Feb) Upvoted: 01 Jun Comments: 9

Weekly /seasonal challenges

hy there only to provide feedback about challenges , actually they are quite easy with the stamper and enougth place / color . but it could be fun to have season ...
Suggested by: Dryde (12 Aug, '25) Upvoted: 16 Apr Comments: 5

Randomizer/Replayability?

I am like 20h in and in middle of progress. So maybe another 20h and I will finish all. Will be there any kind of randomization, recipe cost change that I could ...
Suggested by: BlackSoul (09 Feb) Upvoted: 20 May Comments: 1

Quick Un-equip (QOL)

Instead of pressing esc or right mouse button to un-equip, just press the same key again. example: Pressing 1 would equip belts, pressing it again would unequip it. ...
Suggested by: The Fan Boi (28 Jul, '25) Upvoted: 08 Mar Comments: 3

Meaningful Monuments

Currently, monuments primarily serve the purpose of producing shards. There has been discussion about limiting them to one monument per color, but in my opinion, that ...
Suggested by: The Fan Boi (13 Sep, '25) Upvoted: 25 Dec, '25 Comments: 2

MORE fences

crossroad fences would be such a lifesaver for those who build beautiful factory's
Suggested by: Slavapotter (08 Aug, '25) Upvoted: 16 Apr Comments: 1
Under consideration Playtest QoL Suggestions

Built in Calculator

I think having an inbuilt calculator similar to satisfactory when you press N (or cmd + space on any macOS). I'm not sure how many players would actually use it, so ...
Suggested by: ghosty (05 Aug, '25) Upvoted: 21 May Comments: 1

Auto Skyline (QoL)

You should be able to automatically place a skyline by dragging a belt between islands just like tunnels do.
Suggested by: The Fan Boi (13 Aug, '25) Upvoted: 18 Feb Comments: 2

Ignore Invalid Shapes Machine Option (Toggle)

Because conveyors sometimes combine when trying to place them near each other, modules sometimes end up on existing lines they are not meant for. To correct this, you ...
Suggested by: ChronoTactIX (10 Feb) Upvoted: 26 Feb Comments: 4

Change/ remove the hint to rotate module in Stamper

It kinda gets in the way sometimes when i try to select the cubes and it can get a little bit annoying (see pic). Especially when looking directly down. Maybe move ...
Suggested by: honeyXgrl (04 Aug, '25) Upvoted: 09 Apr Comments: 1

Half of doubling techs feel useless

"I’ve been analyzing the tech tree and noticed a missed opportunity for true optimization. Initially, I hoped new tech would allow me to reduce the number of ...
Suggested by: BlackSoul (07 Feb) Upvoted: 21 Feb Comments: 1

Extractor squeaky electronic sound is disturbing

If you zoom into extractor you will hear the noise that will follow you even if you zoom out of it. Knowing that extractors is gonna be used EVERYWHERE - this sound ...
Suggested by: Slavapotter (05 Aug, '25) Upvoted: 13 Feb Comments: 1

Zoom to mouse

I'd like the view to zoom on where my mouse pointer is. Currently, it zooms in to where ever the center of my view is located. But if I want to zoom in on, say, the ...
Suggested by: CatalystByNature (13 Feb) Upvoted: 10 Mar Comments: 0

Have the ability to build the same building side by side with one click

By left-clicking and dragging in the desired direction, the new building would be built in a chain (and side by side) without having to click individually.
Suggested by: ChefChris21-[BE-FR] (06 Aug, '25) Upvoted: 12 Feb Comments: 0
Under consideration Playtest QoL Suggestions

Paint usage per Voxels painted

Hello, I realise this is possibly a little late for such change but I wanted to share my thoughts. I feel like the way paint is consumed is frustrating for ...
Suggested by: Lenino (13 Feb) Upvoted: 11 Apr Comments: 4

Improving Camera Angles in Map & Operators

Playtest in the Map: The current camera system allows full 360° rotation in map view. The tilt angle, however, is limited. At close zoom, it ranges roughly from ...
Suggested by: Laurent (15 Sep, '25) Upvoted: 14 Feb Comments: 2

About construction cranes

When deleting cranes, it is a bit of a hassle to pick up and delete each one individually. It would be helpful if it was possible to delete them all at once. ↑I ...
Suggested by: usa_san777 (15 Feb) Upvoted: 11 Apr Comments: 0

colored block in furnace

because it's a great advice to paint first (sparing paint) why does the furnace doesn't keep the color when we use it only with the same color , or maybe having a ...
Suggested by: Dryde (10 Aug, '25) Upvoted: 14 Apr Comments: 0

"Dirt" phrase come back

I heard there used to be a "dirt" phrase when player tapped on ground. Enable it on april fools as a easter egg
Suggested by: Slavapotter (27 Aug, '25) Upvoted: 24 Feb Comments: 1
Under consideration Playtest

Consistent Module Orientation in Operators

Operators are sensitive to module orientation, but inconsistencies exist between how modules are shown inside operators and how they appear on the conveyor belt (both ...
Suggested by: Laurent (19 Sep, '25) Upvoted: 19 Sep, '25 Comments: 2

Facilities feel underwhelming.

The process of building modules into each product gets lost when the player gets to the facility. The facilities are boring black box machines with fancy decorations ...
Suggested by: Bent (23 Feb) Upvoted: 23 Feb Comments: 1

Tech tree item title overlap at max zoom out

Minor Display bug: When you are at max zoom out view the tech tree text overlap each other despite font scaling. View screenshot
Suggested by: Laurent (03 Sep, '25) Upvoted: 03 Sep, '25 Comments: 1

Selection/Placement highlight in assembler.

It can be difficult to see which voxel is selected in the assembler. While the system picks the voxel under the mouse pointer with precision, this isn’t always ...
Suggested by: Laurent (19 Sep, '25) Upvoted: 19 Sep, '25 Comments: 0

Map border feels too far from the visible playable area

While moving left by holding the A key, I noticed the border is placed far beyond the visible map. It took me about 1–2 minutes of travel to reach it, which felt like ...
Suggested by: Tim (Cosmic Pioneer) (11 Aug, '25) Upvoted: 11 Aug, '25 Comments: 0