Modulus Feedback & Suggestions

🛠️ Modulus Community Feedback Hub

Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.

Whether you're diving into the public demo or testing our in-development build, we want to hear from you.

✅ What to Do:

  1. Search first – If your suggestion or issue already exists, upvote and comment instead of making a new post.
  2. Be specific – Clear, focused feedback is more helpful. Add examples if you can.
  3. Stay constructive – Honest feedback is essential, but respectful communication helps everyone.
  4. Tag your post – All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
  5. Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.

🗂️ How This Works:

  1. Similar posts will be grouped or merged to keep things tidy.
  2. The most upvoted suggestions rise to the top, so show support for the ideas you like!
  3. Our dev team may occasionally add tags like Under ReviewPlanned, or Completed with responses.

💬 Questions?

Head over to our Discord server for help or more info.

Thanks for helping us shape Modulus, we can’t wait to hear your thoughts.

🎮 Now go build something brilliant.

A Map creater, for those who wants a challange or just nice islands.

Later on when the game is stable, a map creater would be nice. So you could do your own maps to challange your self or others. Or just build nice islands. This is ...
Suggested by: The only Arno (12 Aug, '25) Upvoted: 21 Jun Comments: 4

Can we have a mode where your goals are to hit item throughput rather than deliver a set amount?

Once you've created your factory to output a single item, you can go out for dinner and come back with your goal finished. Having to ensure you output X/min will ...
Suggested by: Pmnox (Discord) (25 Feb) Upvoted: 2 days ago Comments: 0

Add glass mechanics

Suggestion: "Crystallization" mechanic — an analog of casting for creating solid modules This mechanic allows players to create unique, indivisible blocks ...
Suggested by: Casperovskii (10 Feb) Upvoted: 19 Apr Comments: 2

Island Construction Expansion

Building an Island Construction Node. Can be placed North / South / East or West of an existing island, the direction must be vacant. Can select the size of the ...
Suggested by: RTB (06 Apr) Upvoted: 31 May Comments: 0

Meaningful Monuments

Currently, monuments primarily serve the purpose of producing shards. There has been discussion about limiting them to one monument per color, but in my opinion, that ...
Suggested by: The Fan Boi (13 Sep, '25) Upvoted: 25 Dec, '25 Comments: 2

Progression too fast

It might just be an issue of my playstyle, since I tend to already overengineer the early parts. I used all polyrock nodes available on the first island to do basic ...
Suggested by: ghosty (28 Jul, '25) Upvoted: 26 Feb Comments: 4

Packaging operator

This could effectively replace the existing freighter cargo upgrades, but add some additional challenge to logistics. Instead of delivering item(s) to a hub and the ...
Suggested by: Mr.Shaky™ (06 Apr) Upvoted: 16 Apr Comments: 2

Allow players to choose input/output amounts.

At the start of the game I got most of my production lines to go green (efficient). When you upgrade the Assemblers, cutters etc. all of the machines of that type ...
Suggested by: Martin Stone (08 Apr) Upvoted: 12 Apr Comments: 1
Under consideration Progression/Difficulty

Filter

If you have just cut a 4x4 down to a 3x4, and because of that you have a 1x4 that is left over. It would be usefull if the 1x4 could be sorted away and be sent on the ...
Suggested by: TheDieselKing (04 Aug, '25) Upvoted: 26 Feb Comments: 1

no trash/ waste mode

A gamemode or setting to turn of trashing. this would disable the trashcan but also the autotrashing of machines with multiple outputs when 1 is full or not ...
Suggested by: Willy347 (26 Feb) Upvoted: 02 Apr Comments: 2
Under consideration Progression/Difficulty

Advanced Machines

# Problem: There are very nice strategies you learn in the early game that don't scale to the lategame. therefore the lategame doesn't provide as much new ...
Suggested by: MrJeff (12 Apr) Upvoted: 15 Apr Comments: 0

Adding more sound / visual effect to progression

First one is that I found myself not even noticing that I rank up or get some progression on challenges/ranking and etc. It does not have any satisfying sound that ...
Suggested by: Groomie (06 Aug, '25) Upvoted: 11 Apr Comments: 0

Visible/graphical operator upgrade level

Add text or some manner of "graphics flag" to denote an operator's upgrade level--a simple number on the top exterior, or a change of color scheme
Suggested by: Mr.Shaky™ (16 Apr) Upvoted: 16 Apr Comments: 3

Displaying platforms shouldn't spoil progression

It's cool that you cannot see all the tech tree etc from the beginning, starting from the idea of only monochrome and blue/yellow stuff. But displaying platforms ...
Suggested by: Heiden (09 May) Upvoted: 09 May Comments: 2

Facilities feel underwhelming.

The process of building modules into each product gets lost when the player gets to the facility. The facilities are boring black box machines with fancy decorations ...
Suggested by: Bent (23 Feb) Upvoted: 23 Feb Comments: 1

Challenges: Allow arbitrary fulfillment order

Currently one needs to do mod A before mod B before mod C.... It'd be neat if that limitation didn't exist, so one could just go for whatever one wants, especially ...
Suggested by: etwasanderes2 (22 Apr) Upvoted: 22 Apr Comments: 0

Proportional painter

The current meta around the painter has you make the biggest cube possible before painting them blue or yellow, and then distributing these cubes throughout your ...
Suggested by: Shad Amethyst (15 Apr) Upvoted: 15 Apr Comments: 0
Under consideration Progression/Difficulty

Power instead of oil for large buildings?

Maybe i haven't progressed far enough, but seems there is no power, which i love. But just a thought to be able to use those solar and wind turbines as power to juice ...
Suggested by: The1Killer (03 Apr) Upvoted: 03 Apr Comments: 0

High Level world modification

At later tiers have the ability to fill in water areas? I am not there yet but I keep finiding myself caught trying to get belts to miners but there is no more ...
Suggested by: Mike (12 Aug, '25) Upvoted: 12 Aug, '25 Comments: 0