Advanced Machines

2 votes

# Problem:

There are very nice strategies you learn in the early game that don't scale to the lategame. therefore the lategame doesn't provide as much new strategic discovery. and the lategame machines mostly don't give you new ways to do earlier builds

# Solution

There should be more machines in the in blue - yelow to shape how you design your factories that alow you to archive the same results but differntly.

# Proposed Machines

## Masked Painter

the machine takes a mask (1xnxm) that is consumed over time (10 operations) a color and a module. you can decide where this mask is applied to the shape.

## Quantum Cutter

acts like a cutter but instead of cutting 1->4 cuts 1->1:q4. operations on quantum objects are applied in modulo space. merging only is posbile with other q4 modules. to operate this a new substance could be introduced. basicaly you are trading external material requirements and space for local space.

## GOOP

Instead of smelting rocks turn them into goop. that can be used for casting (using the concept of a mask (as a mold) from above).

## Etching

Idk

# Conclusion

This post is not about asking for this specific machines instead asking for more advanced machines and ways to play this game differntly overall.

Under consideration General thoughts/Feedback Progression/Difficulty Tech Tree & Research Suggested by: MrJeff Upvoted: 15 Apr Comments: 0

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