Modulus Feedback & Suggestions

๐Ÿ› ๏ธ Modulus Community Feedback Hub

Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.

Whether you're diving into the public demo or testing our in-development build, we want to hear from you.

โœ… What to Do:

  1. Search first โ€“ If your suggestion or issue already exists, upvote and comment instead of making a new post.
  2. Be specific โ€“ Clear, focused feedback is more helpful. Add examples if you can.
  3. Stay constructive โ€“ Honest feedback is essential, but respectful communication helps everyone.
  4. Tag your post โ€“ All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
  5. Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.

๐Ÿ—‚๏ธ How This Works:

  1. Similar posts will be grouped or merged to keep things tidy.
  2. The most upvoted suggestions rise to the top, so show support for the ideas you like!
  3. Our dev team may occasionally add tags like Under ReviewPlanned, or Completed with responses.

๐Ÿ’ฌ Questions?

Head over to our Discord server for help or more info.

Thanks for helping us shape Modulus, we canโ€™t wait to hear your thoughts.

๐ŸŽฎ Now go build something brilliant.

Allow the Player to Choose the Output Order in Stamper

There's no way to change what direction each output of the stamper goes, so maybe some option to change that? ...
Suggested by: Jarvs Tasker (30 Jul, '25) Upvoted: 07 Jun Comments: 9
Under consideration QoL Suggestions

Being able to rotate tunnels

I noticed that we aren't able to rotate tunnels to have them go in specific directions. For example: the entrance is facing East and the exit is facing north. The ...
Suggested by: Christian (06 Feb) Upvoted: 29 May Comments: 13
Under consideration

splitter variants to allow for neater builds

a splitter that ouputs to the side or more ouputs ? a variable splitter ? maybe? modular ?
Suggested by: FreakyWaves (05 Aug, '25) Upvoted: 17 Jun Comments: 10
Under consideration QoL Suggestions

Autosave

I played for 7 hours and forgot to save it. It couldnt hurt more
Suggested by: Ethan (ChikenLittle) (19 Jul, '25) Upvoted: 25 May Comments: 5

Shift Copy

For the copy/paste function, the only option now is to draw a rectangle. It'd be nice to be able to add more modules via "shift" so you can create any blueprint shape ...
Suggested by: Archi (12 Aug, '25) Upvoted: 16 Jun Comments: 8
Under consideration QoL Suggestions

Make the UI scalable

Because I played it on a Steam Deck, so my only complaint is the UI element is so damn small and its straining my eye ...
Suggested by: Jarvs Tasker (24 Jul, '25) Upvoted: 12 Jun Comments: 8

free the camera

I want to be able to freely control the camera, I want to be able to see a perfecfly vertical top-down view and it's also really annoying inside the machines
Suggested by: FreakyWaves (05 Aug, '25) Upvoted: 16 Jun Comments: 4

Undo & Redo

A simple undo and redo feature
Suggested by: The Fan Boi (28 Jul, '25) Upvoted: 14 Apr Comments: 4

Bridges over water

The new water looks so nice and it deserves a nice bridge to go across it. Bridges over water make more sense than tunnels under it, don't they? More a random thought ...
Suggested by: Rose (27 Aug, '25) Upvoted: 16 Jun Comments: 2
Under consideration General thoughts/Feedback

Tech Tree Redesign (WIth Suggested Look)

The current tech tree is very chaotic and needs fixing if it's to be usable. The levels you need to unlock are not vertically consistent, and some chains are just ...
Suggested by: Robbie Smith (08 Feb) Upvoted: 16 Jun Comments: 6

A Map creater, for those who wants a challange or just nice islands.

Later on when the game is stable, a map creater would be nice. So you could do your own maps to challange your self or others. Or just build nice islands. This is ...
Suggested by: The only Arno (12 Aug, '25) Upvoted: 21 Jun Comments: 4

Copy building config

Instead of having to delete a building then copy the one that you have with the correct config, a way to copy the configuration of one building over to another would ...
Suggested by: Leshrac (28 Jul, '25) Upvoted: 14 Jun Comments: 5

Rename islands and jump from one to another instead of using WASD

For QoL, and as I use more and more islands, I wish I could jump from island to island instead of using WASD and potentially getting lost in the clouds. My ...
Suggested by: TriXXit (27 Jul, '25) Upvoted: today Comments: 5
Under consideration QoL Suggestions

Be Able to Zoom Out Further

So far, we can only zoom out to about the size of an island. But I want to be able to zoom out even further to admire the multiple islands and whole operation.
Suggested by: Jezzy (12 Aug, '25) Upvoted: 2 days ago Comments: 5

3-way Splitters

My proposal is a 3-way Splitter similar to those in Satisfactory. These would be a 1x1 buildable, capable of dividing inputs evenly across any number of connected ...
Suggested by: Tazerbot3000 (09 Mar) Upvoted: 04 Jun Comments: 2

Search feature in tech tree

Would be nice to have a search feature that will highlight techs with matching keywords
Suggested by: pipja (24 Feb) Upvoted: 06 May Comments: 1
Under consideration

Highlight Route

A nice-to-have would be a hotkey/command to highlight everything feeding a building or conveyor. For example, if I click on a downstream building, this command will ...
Suggested by: Esutac (09 Aug, '25) Upvoted: 14 Jun Comments: 0
Under consideration

Predict incoming modules inside operators so we don't have to wait for them

Often times I am copying and pasting a series of operations but need to change the last assembler/cutter to make the final product. The buildings do not predict the ...
Suggested by: Griffin (16 Aug, '25) Upvoted: 16 Jun Comments: 3
Under consideration QoL Suggestions

Color-coded Machines

Be able to set exterior color of machines in order to follow the direction of a module from start to finish. Maybe this could be locked in the tech tree, or could ...
Suggested by: Azrien (10 Feb) Upvoted: 27 May Comments: 3
Under consideration QoL Suggestions

Achor points for Belts

basically what shapez 2 has, where you can press a key while you draw a belt to put an "anchor" point where you press so you can control when and where the belt will ...
Suggested by: Jonah (03 Apr) Upvoted: today Comments: 0
Under consideration QoL Suggestions

Allow User Key Binding

" I (often) tried to middle-click a building/belt/cutter etc to place another one, that would be handy indeed" - Discord user @mercodus
Suggested by: Jarvs Tasker (24 Jul, '25) Upvoted: 14 Apr Comments: 7

Can we have a mode where your goals are to hit item throughput rather than deliver a set amount?

Once you've created your factory to output a single item, you can go out for dinner and come back with your goal finished. Having to ensure you output X/min will ...
Suggested by: Pmnox (Discord) (25 Feb) Upvoted: 2 days ago Comments: 0

Blueprints

Having th opportunity to store factory plan as blueprint in a ingame book and eventualy share them to show and debug them as " team" could create a community feeling
Suggested by: Dryde (05 Aug, '25) Upvoted: 04 Jun Comments: 4

MacOS Support

Would be great if you could de native MacOS Support.
Suggested by: Jack (04 Apr) Upvoted: 19 Jun Comments: 3
Under consideration Accessibility

Geforce Now

I would LOVE to be able to play, but my old computer can't handle most games, so I can usually only play on GFN.
Suggested by: Kyla B (02 Apr) Upvoted: 20 Apr Comments: 2

Colour Blind Features

I'm colorblind. A minor defect for sure but when things in games are color based it gets tough for me. Please take that into consideration as I'm not the only one out ...
Suggested by: Jarvs Tasker (24 Jul, '25) Upvoted: 02 Jun Comments: 5

Add glass mechanics

Suggestion: "Crystallization" mechanic โ€” an analog of casting for creating solid modules This mechanic allows players to create unique, indivisible blocks ...
Suggested by: Casperovskii (10 Feb) Upvoted: 19 Apr Comments: 2

Shift to move the camera faster

Holding shift while moving the camera should make it move faster.
Suggested by: Trichouette (28 Jul, '25) Upvoted: 11 Apr Comments: 1

Improved Operator Info (Inputs and Outputs)

Improving the labelling of the operator throughput. When an operator, such as the cutter, says 30/m in and 60/m out, I understand it doubles the input based on the ...
Suggested by: A Clever Fish (07 Apr) Upvoted: 17 Jun Comments: 8

Dark Mode

A way to change the color of the tiles in the game would be nice. The game feels quite bright to me, and when playing this game at a later time during the day it is ...
Suggested by: Leshrac (28 Jul, '25) Upvoted: 15 Apr Comments: 7

Map bookmarks

Being able to mark a specific location on the map (with a little flag or something) and being able to find that location again - either visually or with a mechanism ...
Suggested by: dsy (29 Jul, '25) Upvoted: 14 Jun Comments: 6

Merger and Priority Merger

The game seems to be missing a way to merge Items other than to just input them to an existing belt. I propose that the following be created: - a Merger that can ...
Suggested by: themightygugi (12 Apr) Upvoted: 14 Jun Comments: 7

6 cranes by default

The game starts with 4 cranes, which is really not a lot considering early buildings have 3 inputs (2 modules & core). It feels very slow to be limited at 4.
Suggested by: Trichouette (28 Jul, '25) Upvoted: 23 Apr Comments: 13
Under consideration QoL Suggestions

Decorative ground texture changing options

I would love to place grass instead of tiles, so trees would look better. Some random spaces of grass that is already in game by default I would love to remove. It ...
Suggested by: Slavapotter (05 Aug, '25) Upvoted: 14 Jun Comments: 3
Under consideration QoL Suggestions

Increase crane capacity in Tech Tree

The limit of 15 p/m with a crane is not inline with the upgrade to 120p/m or even 240p/m speed. That means we need to place more buildings and harvester pads. Just ...
Suggested by: Max (07 Apr) Upvoted: 14 Jun Comments: 7

Edge Scrolling wanted

I'd like to be able to scroll the map left, right, up and down when my mouse pointer reaches these edges. I love that I can play entirely with my mouse (I've assigned ...
Suggested by: CatalystByNature (13 Feb) Upvoted: 03 May Comments: 5

Multiplayer Support

Have some sort of cooperation mode where people can collaborate in building factories!
Suggested by: Cyberboy (02 Apr) Upvoted: 08 Jun Comments: 0
Under consideration

Improve counter - make a short rolling time window to count instead of 60s

For now, we need to wait 60s to see what the value of our production is, which is really annoying (at least for me) when building some factories. Instead of waiting ...
Suggested by: Groomie (10 Aug, '25) Upvoted: 07 Jun Comments: 3

Hotkeys for cut size cutter

Use hotkeys (like 1, 2, 3, 4) to change the cut size in the cutter.
Suggested by: dsy (29 Jul, '25) Upvoted: 25 May Comments: 3
Under consideration QoL Suggestions

Challenge island (A suggestion to rework challenges)

Challenges right now feel like an idle game: You figure out how to make a module, then wait for the 600/1800 modules to be delivered (and maybe copy/paste your ...
Suggested by: Trichouette (02 Aug, '25) Upvoted: 15 Apr Comments: 9

Overbuild splitter types

The ability to directly place one. type of splitter/sorter/overflow with another. Since the hotkey is a cycle I'm sometimes placing the wrong one. My natural ...
Suggested by: Aahz Karrde (11 Apr) Upvoted: 14 Jun Comments: 1
Under consideration QoL Suggestions

upgradeable storage

Increase the storage capacity. The ability to unlock via tech tree storage buildings with a higher capacity, or even a larger building with a 3x3 footprint that ...
Suggested by: Christopher (24 Feb) Upvoted: 01 Jun Comments: 1
Under consideration

Machine Throttling

I want to be able to manually set the maximum operations/minute on a machine, such as to note to myself what the expected throughput is. Currently, the tooltip ...
Suggested by: RX-104FF (05 Apr) Upvoted: 15 May Comments: 6
Under consideration QoL Suggestions

Production Overlay

After a few days out of game, I returned to a confusing mystery of cutters and assemblers. Currently, the only way to see what a building is outputting, is to click ...
Suggested by: Muppet Rat (05 Feb) Upvoted: 15 Apr Comments: 6
Under consideration QoL Suggestions

Blueprint Importing

We've implemented blueprints, great, but the prior suggestion asked for possibly allowing sharing/importing blueprints/ This is a HUGE QOL upgrade for those of us ...
Suggested by: Matthew (14 Apr) Upvoted: 04 Jun Comments: 2
Under consideration QoL Suggestions

"pick operator" on resource node to place extractor

Using "pick operator" keybind (MMB by default) on a resource node should "pick" the operator related to this resource. For example, pressing MMB while hovering on ...
Suggested by: Trichouette (12 Aug, '25) Upvoted: 16 Apr Comments: 1
Under consideration

Queue for tech tree (up to 5)

It's simple as in the title. Having the possibility to queue some research/tech tree is something that an automation game should have. So the player can focus more on ...
Suggested by: Groomie (06 Aug, '25) Upvoted: 14 Jun Comments: 0

Select the output of the sorter

The text of the sorter says "filters and splits a specific item onto ANOTHER BELT" hinting that the offaxis output, in reference with the input, is where the filtered ...
Suggested by: Kozak (05 Apr) Upvoted: 15 Apr Comments: 2

Showing Building Production costs before constructions

Currently you can only see what quantities of modules and ressources a building needs to produce an item once you actually finished constructing it. For modules itโ€™s ...
Suggested by: ghosty (29 Jul, '25) Upvoted: 13 May Comments: 0

clockwise and counterclockwise rotation

Having a short cut to rotate stuff counterclockwise would be a QOL plus
Suggested by: Ardarin (01 Aug, '25) Upvoted: 13 Jun Comments: 2