Modulus Feedback & Suggestions
๐ ๏ธ Modulus Community Feedback Hub
Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.
Whether you're diving into the public demo or testing our in-development build, we want to hear from you.
โ What to Do:
- Search first โ If your suggestion or issue already exists, upvote and comment instead of making a new post.
- Be specific โ Clear, focused feedback is more helpful. Add examples if you can.
- Stay constructive โ Honest feedback is essential, but respectful communication helps everyone.
- Tag your post โ All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
- Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.
๐๏ธ How This Works:
- Similar posts will be grouped or merged to keep things tidy.
- The most upvoted suggestions rise to the top, so show support for the ideas you like!
- Our dev team may occasionally add tags like Under Review, Planned, or Completed with responses.
๐ฌ Questions?
Head over to our Discord server for help or more info.
Thanks for helping us shape Modulus, we canโt wait to hear your thoughts.
๐ฎ Now go build something brilliant.
Allow the Player to Choose the Output Order in Stamper
There's no way to change what direction each output of the stamper goes, so maybe some option to change that? ...
Being able to rotate tunnels
I noticed that we aren't able to rotate tunnels to have them go in specific directions. For example: the entrance is facing East and the exit is facing north. The ...
Under consideration
splitter variants to allow for neater builds
a splitter that ouputs to the side or more ouputs ?
a variable splitter ? maybe? modular ?
Autosave
I played for 7 hours and forgot to save it. It couldnt hurt more
Shift Copy
For the copy/paste function, the only option now is to draw a rectangle. It'd be nice to be able to add more modules via "shift" so you can create any blueprint shape ...
Make the UI scalable
Because I played it on a Steam Deck, so my only complaint is the UI element is so damn small and its straining my eye ...
free the camera
I want to be able to freely control the camera, I want to be able to see a perfecfly vertical top-down view
and it's also really annoying inside the machines
Undo & Redo
A simple undo and redo feature
Bridges over water
The new water looks so nice and it deserves a nice bridge to go across it. Bridges over water make more sense than tunnels under it, don't they? More a random thought ...
Tech Tree Redesign (WIth Suggested Look)
The current tech tree is very chaotic and needs fixing if it's to be usable. The levels you need to unlock are not vertically consistent, and some chains are just ...
A Map creater, for those who wants a challange or just nice islands.
Later on when the game is stable, a map creater would be nice.
So you could do your own maps to challange your self or others.
Or just build nice islands.
This is ...
Copy building config
Instead of having to delete a building then copy the one that you have with the correct config, a way to copy the configuration of one building over to another would ...
Rename islands and jump from one to another instead of using WASD
For QoL, and as I use more and more islands, I wish I could jump from island to island instead of using WASD and potentially getting lost in the clouds.
My ...
Be Able to Zoom Out Further
So far, we can only zoom out to about the size of an island. But I want to be able to zoom out even further to admire the multiple islands and whole operation.
3-way Splitters
My proposal is a 3-way Splitter similar to those in Satisfactory. These would be a 1x1 buildable, capable of dividing inputs evenly across any number of connected ...
Search feature in tech tree
Would be nice to have a search feature that will highlight techs with matching keywords
Under consideration
Highlight Route
A nice-to-have would be a hotkey/command to highlight everything feeding a building or conveyor. For example, if I click on a downstream building, this command will ...
Under consideration
Predict incoming modules inside operators so we don't have to wait for them
Often times I am copying and pasting a series of operations but need to change the last assembler/cutter to make the final product. The buildings do not predict the ...
Color-coded Machines
Be able to set exterior color of machines in order to follow the direction of a module from start to finish. Maybe this could be locked in the tech tree, or could ...
Achor points for Belts
basically what shapez 2 has, where you can press a key while you draw a belt to put an "anchor" point where you press so you can control when and where the belt will ...
Allow User Key Binding
" I (often) tried to middle-click a building/belt/cutter etc to place another one, that would be handy indeed" - Discord user @mercodus
Can we have a mode where your goals are to hit item throughput rather than deliver a set amount?
Once you've created your factory to output a single item, you can go out for dinner and come back with your goal finished. Having to ensure you output X/min will ...
Blueprints
Having th opportunity to store factory plan as blueprint in a ingame book and eventualy share them to show and debug them as " team" could create a community feeling
MacOS Support
Would be great if you could de native MacOS Support.
Geforce Now
I would LOVE to be able to play, but my old computer can't handle most games, so I can usually only play on GFN.
Colour Blind Features
I'm colorblind. A minor defect for sure but when things in games are color based it gets tough for me. Please take that into consideration as I'm not the only one out ...
Add glass mechanics
Suggestion: "Crystallization" mechanic โ an analog of casting for creating solid modules
This mechanic allows players to create unique, indivisible blocks ...
Shift to move the camera faster
Holding shift while moving the camera should make it move faster.
Improved Operator Info (Inputs and Outputs)
Improving the labelling of the operator throughput. When an operator, such as the cutter, says 30/m in and 60/m out, I understand it doubles the input based on the ...
Dark Mode
A way to change the color of the tiles in the game would be nice. The game feels quite bright to me, and when playing this game at a later time during the day it is ...
Map bookmarks
Being able to mark a specific location on the map (with a little flag or something) and being able to find that location again - either visually or with a mechanism ...
Merger and Priority Merger
The game seems to be missing a way to merge Items other than to just input them to an existing belt.
I propose that the following be created:
- a Merger that can ...
6 cranes by default
The game starts with 4 cranes, which is really not a lot considering early buildings have 3 inputs (2 modules & core).
It feels very slow to be limited at 4.
Decorative ground texture changing options
I would love to place grass instead of tiles, so trees would look better. Some random spaces of grass that is already in game by default I would love to remove. It ...
Increase crane capacity in Tech Tree
The limit of 15 p/m with a crane is not inline with the upgrade to 120p/m or even 240p/m speed. That means we need to place more buildings and harvester pads. Just ...
Edge Scrolling wanted
I'd like to be able to scroll the map left, right, up and down when my mouse pointer reaches these edges. I love that I can play entirely with my mouse (I've assigned ...
Multiplayer Support
Have some sort of cooperation mode where people can collaborate in building factories!
Under consideration
Improve counter - make a short rolling time window to count instead of 60s
For now, we need to wait 60s to see what the value of our production is, which is really annoying (at least for me) when building some factories.
Instead of waiting ...
Hotkeys for cut size cutter
Use hotkeys (like 1, 2, 3, 4) to change the cut size in the cutter.
Challenge island (A suggestion to rework challenges)
Challenges right now feel like an idle game: You figure out how to make a module, then wait for the 600/1800 modules to be delivered (and maybe copy/paste your ...
Overbuild splitter types
The ability to directly place one. type of splitter/sorter/overflow with another. Since the hotkey is a cycle I'm sometimes placing the wrong one. My natural ...
upgradeable storage
Increase the storage capacity. The ability to unlock via tech tree storage buildings with a higher capacity, or even a larger building with a 3x3 footprint that ...
Under consideration
Machine Throttling
I want to be able to manually set the maximum operations/minute on a machine, such as to note to myself what the expected throughput is. Currently, the tooltip ...
Production Overlay
After a few days out of game, I returned to a confusing mystery of cutters and assemblers. Currently, the only way to see what a building is outputting, is to click ...
Blueprint Importing
We've implemented blueprints, great, but the prior suggestion asked for possibly allowing sharing/importing blueprints/ This is a HUGE QOL upgrade for those of us ...
"pick operator" on resource node to place extractor
Using "pick operator" keybind (MMB by default) on a resource node should "pick" the operator related to this resource.
For example, pressing MMB while hovering on ...
Under consideration
Queue for tech tree (up to 5)
It's simple as in the title. Having the possibility to queue some research/tech tree is something that an automation game should have. So the player can focus more on ...
Select the output of the sorter
The text of the sorter says "filters and splits a specific item onto ANOTHER BELT" hinting that the offaxis output, in reference with the input, is where the filtered ...
Showing Building Production costs before constructions
Currently you can only see what quantities of modules and ressources a building needs to produce an item once you actually finished constructing it.
For modules itโs ...
clockwise and counterclockwise rotation
Having a short cut to rotate stuff counterclockwise would be a QOL plus