Half of doubling techs feel useless

4 votes

"I’ve been analyzing the tech tree and noticed a missed opportunity for true optimization. Initially, I hoped new tech would allow me to reduce the number of assemblers in my production line, making it more efficient. However, because the 'double cutter' tech simply doubles the output without changing the machine requirements, it doesn't actually 'unmess' or optimize the line—it just scales it up.
Since copying and pasting lines is easy, I’m only limited by belts and resources, making the tech feel like a cheap 'double production' buff rather than a meaningful design choice. I would prefer tech that forces me to rethink my layout. For example:
Advanced Buildings: An 'Advanced Cutter' that replaces multiple operators/machines to save space and complexity.
Conditional Doubling: A building that must be connected to another to double output, forcing me to decide if the extra footprint is worth the gain.

Under consideration Playtest Tech Tree & Research Suggested by: BlackSoul Upvoted: 21 Feb Comments: 1

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