Paint usage per Voxels painted
Hello, I realise this is possibly a little late for such change but I wanted to share my thoughts.
I feel like the way paint is consumed is frustrating for optimization.
The fact that you can use one unit of paint to either paint a 2x2 module or an 8x8 feels weird to me. It leads to easier numbers for balancing for sure, but when you need a specific module that needs just a small piece painted, it's frustrating to think that you could waste a ton of space combining and recutting this piece to consume less paint for it.
Since machine using coolant have an internal buffer, maybe painter could behave the same. their production speed would be unchanged, but one unit of paint could paint 64 voxels. So you use 1 during 4 cycles for 16 voxels modules, and use 2 during 1 cycle for a 128 voxels modules with paint input 2 times faster than block.
Just a general feeling about the game here, I'm conscious this would greatly change the balance.
Anyway thanks for the playtest, having a ton of fun !
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13 Feb
workingkillsWouldn't that make calculating paint demand/speed almost impossible at any non-trivial scale? 🤔
So far I found that assembling/painting/splitting massive cubes actually uses less space than putting painters all over the place, plus the layouts required to assemble the modules either remain the same size or even shrink. -
13 Feb
LeninoThe consuption speed could indeed but a problem, but counters can do the job just fine, and if you're planning large scale it isn't the hardest calculation to do imo, but I see your point.
from personnal exprience, except for full colored modules like challenges, most of the shape you need to color come naturally from the building process and painters clutter is I feel part of the challenge.
I just don't like the idea that the most optimized way to play the game is painting a bunch of 8x8x8 cubes and sending them all over the map for processing I guess x) -
15 Feb
BearI feel to be a better practice to paint the whole block at the start of the processing, then monotoning the white\black parts later on, instead of start with a white block, and then paint the colored part later on. It's because the painter unit is a bit of an elephant, and needs an extra belt of paint as well - makes difficult to make compact production line design. If I done the painting at the very start, I don't have to put elephants to the middle of the line.
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13 Mar
Thomas Giles (tapgiles)Personally I enjoyed finding the optimisation of painting a large block and reordering production to optimise that step.