Paint usage per Voxels painted

3 votes

Hello, I realise this is possibly a little late for such change but I wanted to share my thoughts.
I feel like the way paint is consumed is frustrating for optimization.
The fact that you can use one unit of paint to either paint a 2x2 module or an 8x8 feels weird to me. It leads to easier numbers for balancing for sure, but when you need a specific module that needs just a small piece painted, it's frustrating to think that you could waste a ton of space combining and recutting this piece to consume less paint for it.
Since machine using coolant have an internal buffer, maybe painter could behave the same. their production speed would be unchanged, but one unit of paint could paint 64 voxels. So you use 1 during 4 cycles for 16 voxels modules, and use 2 during 1 cycle for a 128 voxels modules with paint input 2 times faster than block.
Just a general feeling about the game here, I'm conscious this would greatly change the balance.
Anyway thanks for the playtest, having a ton of fun !

Under consideration General thoughts/Feedback Playtest Suggested by: Lenino Upvoted: 11 Apr Comments: 4

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