Polyrock Miner and Conveyor Spaghetti Solution
Instead of having polyrock scattered in the corners, requiring the player to weave a series of conveyors and tunnels around obstacles, while trying not to corner themselves, when they just want to get it done and start building - flat sparkling polyrock patches, each with a miner limit. This way players wouldn't end up with these mazes and could stack rows of miners side by side for a clean and easy layout.
Also to be able to delete those fans on the ground, if they don't have any purpose.
But the maze thing is the only thing stopping me from buying the game.
It got old real quick :/
Apart from that, I liked what I played.
Maybe developers could consider implementing this and running it on a test branch if this gets brought up often, and if it's possible to do without ruining peoples' factories.
This, bottom left, looking down on an island (or see attached image) - https://imgur.com/a/NSnOuBL
Comments: 3
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05 Apr
ChronTactIXYou don’t need to play the miner mini game. You can path thru miners with belts to create clean(er) layouts.
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05 Apr
AdApt@ChronTactIX
I already knew that when I was playing. It's still a chore and looks messy. No need for it. -
06 Apr
SuichiI also think miners need tweak.
Organizing Scattered patch 4 by 4 is hell.
Please consider about solution that is easy to eyes and hands.
Sample idea
-Miners don't need direction.
-Miners always put resource on belt under machine.
-Patches are not necessary scattered, so place them as big block, like 4 * x rectangle.
or ... just buff miner 4 times and reduce patches 1/4.