Modulus Feedback & Suggestions
๐ ๏ธ Modulus Community Feedback Hub
Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.
Whether you're diving into the public demo or testing our in-development build, we want to hear from you.
โ What to Do:
- Search first โ If your suggestion or issue already exists, upvote and comment instead of making a new post.
- Be specific โ Clear, focused feedback is more helpful. Add examples if you can.
- Stay constructive โ Honest feedback is essential, but respectful communication helps everyone.
- Tag your post โ All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
- Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.
๐๏ธ How This Works:
- Similar posts will be grouped or merged to keep things tidy.
- The most upvoted suggestions rise to the top, so show support for the ideas you like!
- Our dev team may occasionally add tags like Under Review, Planned, or Completed with responses.
๐ฌ Questions?
Head over to our Discord server for help or more info.
Thanks for helping us shape Modulus, we canโt wait to hear your thoughts.
๐ฎ Now go build something brilliant.
Allow the Player to Choose the Output Order in Stamper
There's no way to change what direction each output of the stamper goes, so maybe some option to change that? ...
splitter variants to allow for neater builds
a splitter that ouputs to the side or more ouputs ?
a variable splitter ? maybe? modular ?
Autosave
I played for 7 hours and forgot to save it. It couldnt hurt more
Shift Copy
For the copy/paste function, the only option now is to draw a rectangle. It'd be nice to be able to add more modules via "shift" so you can create any blueprint shape ...
free the camera
I want to be able to freely control the camera, I want to be able to see a perfecfly vertical top-down view
and it's also really annoying inside the machines
Undo & Redo
A simple undo and redo feature
Copy building config
Instead of having to delete a building then copy the one that you have with the correct config, a way to copy the configuration of one building over to another would ...
Rename islands and jump from one to another instead of using WASD
For QoL, and as I use more and more islands, I wish I could jump from island to island instead of using WASD and potentially getting lost in the clouds.
My ...
3-way Splitters
My proposal is a 3-way Splitter similar to those in Satisfactory. These would be a 1x1 buildable, capable of dividing inputs evenly across any number of connected ...
Predict incoming modules inside operators so we don't have to wait for them
Often times I am copying and pasting a series of operations but need to change the last assembler/cutter to make the final product. The buildings do not predict the ...
Color-coded Machines
Be able to set exterior color of machines in order to follow the direction of a module from start to finish. Maybe this could be locked in the tech tree, or could ...
Achor points for Belts
basically what shapez 2 has, where you can press a key while you draw a belt to put an "anchor" point where you press so you can control when and where the belt will ...
Blueprints
Having th opportunity to store factory plan as blueprint in a ingame book and eventualy share them to show and debug them as " team" could create a community feeling
Shift to move the camera faster
Holding shift while moving the camera should make it move faster.
Improved Operator Info (Inputs and Outputs)
Improving the labelling of the operator throughput. When an operator, such as the cutter, says 30/m in and 60/m out, I understand it doubles the input based on the ...
Dark Mode
A way to change the color of the tiles in the game would be nice. The game feels quite bright to me, and when playing this game at a later time during the day it is ...
Map bookmarks
Being able to mark a specific location on the map (with a little flag or something) and being able to find that location again - either visually or with a mechanism ...
Merger and Priority Merger
The game seems to be missing a way to merge Items other than to just input them to an existing belt.
I propose that the following be created:
- a Merger that can ...
6 cranes by default
The game starts with 4 cranes, which is really not a lot considering early buildings have 3 inputs (2 modules & core).
It feels very slow to be limited at 4.
Decorative ground texture changing options
I would love to place grass instead of tiles, so trees would look better. Some random spaces of grass that is already in game by default I would love to remove. It ...
Edge Scrolling wanted
I'd like to be able to scroll the map left, right, up and down when my mouse pointer reaches these edges. I love that I can play entirely with my mouse (I've assigned ...
Improve counter - make a short rolling time window to count instead of 60s
For now, we need to wait 60s to see what the value of our production is, which is really annoying (at least for me) when building some factories.
Instead of waiting ...
Hotkeys for cut size cutter
Use hotkeys (like 1, 2, 3, 4) to change the cut size in the cutter.
Overbuild splitter types
The ability to directly place one. type of splitter/sorter/overflow with another. Since the hotkey is a cycle I'm sometimes placing the wrong one. My natural ...
Machine Throttling
I want to be able to manually set the maximum operations/minute on a machine, such as to note to myself what the expected throughput is. Currently, the tooltip ...
Production Overlay
After a few days out of game, I returned to a confusing mystery of cutters and assemblers. Currently, the only way to see what a building is outputting, is to click ...
Blueprint Importing
We've implemented blueprints, great, but the prior suggestion asked for possibly allowing sharing/importing blueprints/ This is a HUGE QOL upgrade for those of us ...
Queue for tech tree (up to 5)
It's simple as in the title. Having the possibility to queue some research/tech tree is something that an automation game should have. So the player can focus more on ...
Select the output of the sorter
The text of the sorter says "filters and splits a specific item onto ANOTHER BELT" hinting that the offaxis output, in reference with the input, is where the filtered ...
Showing Building Production costs before constructions
Currently you can only see what quantities of modules and ressources a building needs to produce an item once you actually finished constructing it.
For modules itโs ...
clockwise and counterclockwise rotation
Having a short cut to rotate stuff counterclockwise would be a QOL plus
Display rank experience
Hovering on the rank should display current exp / required exp for next rank.
Weekly /seasonal challenges
hy there only to provide feedback about challenges , actually they are quite easy with the stamper and enougth place / color . but it could be fun to have season ...
Display Efficiency as a unit/min when hovering a building in Efficiency Mode
When Optimizing production lines for correct ratios, it is often not enough to have the building colour code in efficiency view. I often miss the option to hover over ...
Clear all attached belts, and machines
Need a way to clear an entire production lines belts, IE clear all attached belts and machines of modules so if you want to clear our change something early in the ...
Map view /bigger max zoom
The ability to either zoom out further (lije 5x the amout thats the current limit) or a dedicated map view (maybe by pressing m) would be realy nice, especialy when ...
Placeable infinite sources (crystals, oil, paint sources) in creative mode
It would be really handy to move, delete or create all crystals and other sources in creative mod. Sometimes all those crystals that was placed by default in ...
Smart Belts
In Modulus the direction of the belt is only determined by where you started dragging and where you ended. So if you start dragging from some input of a machine to ...
selling Islands
the ability to sell a island to get the permit back would be a nice feature, possibily unlocked at a later level or unlocked with the tech tree
Compass
Added to the suggestion that someone made about being able to zoom much further, it could also be nice to have a compass always on screen. Once you have several ...
Priority Splitter/Merger
A way to set a priority at merges in belts and at splitters. A priority splitter will output only to the priority belt unless it can't in witch case it will output to ...
Quick Un-equip (QOL)
Instead of pressing esc or right mouse button to un-equip, just press the same key again.
example: Pressing 1 would equip belts, pressing it again would unequip it. ...
Visual or menu support for assigned harvester pads and buildings when far apart
I wanted to check which harvester pad on Island 1 is connected to which building on Island 2, but because of the limited zoom factor, I couldn't see it. The only way ...
Rotating controls similar to Blender rotation tool
It was rather tricky to manipulate certain shapes, wish they had better controls for rotating them. Something similar to the "Blender rotation tool" with all three ...
Freighter config improvements
If you want to set up a lot of similar freighters, It would be helpful to be able to copy the settings between them, or even link them to have the same schedule ...
Placeable Signs/Notes on the Map
Having simple signs you can place down with freeform text would be nice. These would simply have a speech-bubble like presence when hovered over or could be pinned to ...
Conveyor Limiter
Conveyor belts currently always pull items at max speed. There are times you want to create a surplus, but only send some of that surplus elsewhere. The only way to ...
MORE fences
crossroad fences would be such a lifesaver for those who build beautiful factory's
Built in Calculator
I think having an inbuilt calculator similar to satisfactory when you press N (or cmd + space on any macOS). I'm not sure how many players would actually use it, so ...
QoL for editing/deleting blueprints
I've accidentally deleted the wrong blueprint multiple times. This is due to 1) there not being a confirmation prompt 2) the behaviour of the edit/delete blueprint ...