Modulus Feedback & Suggestions
๐ ๏ธ Modulus Community Feedback Hub
Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.
Whether you're diving into the public demo or testing our in-development build, we want to hear from you.
โ What to Do:
- Search first โ If your suggestion or issue already exists, upvote and comment instead of making a new post.
- Be specific โ Clear, focused feedback is more helpful. Add examples if you can.
- Stay constructive โ Honest feedback is essential, but respectful communication helps everyone.
- Tag your post โ All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
- Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.
๐๏ธ How This Works:
- Similar posts will be grouped or merged to keep things tidy.
- The most upvoted suggestions rise to the top, so show support for the ideas you like!
- Our dev team may occasionally add tags like Under Review, Planned, or Completed with responses.
๐ฌ Questions?
Head over to our Discord server for help or more info.
Thanks for helping us shape Modulus, we canโt wait to hear your thoughts.
๐ฎ Now go build something brilliant.
A Map creater, for those who wants a challange or just nice islands.
Later on when the game is stable, a map creater would be nice.
So you could do your own maps to challange your self or others.
Or just build nice islands.
This is ...
Be Able to Zoom Out Further
So far, we can only zoom out to about the size of an island. But I want to be able to zoom out even further to admire the multiple islands and whole operation.
Add glass mechanics
Suggestion: "Crystallization" mechanic โ an analog of casting for creating solid modules
This mechanic allows players to create unique, indivisible blocks ...
Island Construction Expansion
Building an Island Construction Node. Can be placed North / South / East or West of an existing island, the direction must be vacant. Can select the size of the ...
Under consideration
Big Map
Objectives (delivery targets & Module challenges)
Progression/Difficulty
Map view /bigger max zoom
The ability to either zoom out further (lije 5x the amout thats the current limit) or a dedicated map view (maybe by pressing m) would be realy nice, especialy when ...
Compass
Added to the suggestion that someone made about being able to zoom much further, it could also be nice to have a compass always on screen. Once you have several ...
Make starter island surrounded
I think it would be better if the starter island was in the middle of a bunch of islands instead of being on the complete edge of the map.
This way, managing ...
More resources \ less empty islands (free-form map)
Free form map has around 8 empty islands(big islands), and several islands with half the amount of resources (2x8)
building up my factory i've scaled each island ...
General Purpose Drone Delivery
When moving something far across the map, it can be very difficult if not impossible without a bunch of shuffling, additions, and spaghetti belts to get items further ...
Global autoupgrade pause
What if there could be a button that would pause all auto-upgrades globally? Like "oh no, right now i wanna research, and i got a bagilion buildings set to ...
Add ability to add plateaus, water, etc as decorations on the newly added "flat" map
Since we are going to get a "plain" map option, it would be nice to be able to add back the plateaus, water, grass, etc to the map where we want it. This will let us ...
Map border feels too far from the visible playable area
While moving left by holding the A key, I noticed the border is placed far beyond the visible map. It took me about 1โ2 minutes of travel to reach it, which felt like ...