Modulus Feedback & Suggestions
๐ ๏ธ Modulus Community Feedback Hub
Welcome to the Modulus Feedback Hub, your space to share ideas, offer suggestions, and help shape the future of the game.
Whether you're diving into the public demo or testing our in-development build, we want to hear from you.
โ What to Do:
- Search first โ If your suggestion or issue already exists, upvote and comment instead of making a new post.
- Be specific โ Clear, focused feedback is more helpful. Add examples if you can.
- Stay constructive โ Honest feedback is essential, but respectful communication helps everyone.
- Tag your post โ All submissions must include a topic tag (e.g. UX/UI, Balancing, Bugs, Suggestions).
- Playtesters only: If you're leaving feedback based on the Early Access playtest build, please also add the playtester tag so we can track it separately.
๐๏ธ How This Works:
- Similar posts will be grouped or merged to keep things tidy.
- The most upvoted suggestions rise to the top, so show support for the ideas you like!
- Our dev team may occasionally add tags like Under Review, Planned, or Completed with responses.
๐ฌ Questions?
Head over to our Discord server for help or more info.
Thanks for helping us shape Modulus, we canโt wait to hear your thoughts.
๐ฎ Now go build something brilliant.
Can we have a mode where your goals are to hit item throughput rather than deliver a set amount?
Once you've created your factory to output a single item, you can go out for dinner and come back with your goal finished. Having to ensure you output X/min will ...
Add glass mechanics
Suggestion: "Crystallization" mechanic โ an analog of casting for creating solid modules
This mechanic allows players to create unique, indivisible blocks ...
Increase crane capacity in Tech Tree
The limit of 15 p/m with a crane is not inline with the upgrade to 120p/m or even 240p/m speed. That means we need to place more buildings and harvester pads. Just ...
Challenge island (A suggestion to rework challenges)
Challenges right now feel like an idle game: You figure out how to make a module, then wait for the 600/1800 modules to be delivered (and maybe copy/paste your ...
Island Construction Expansion
Building an Island Construction Node. Can be placed North / South / East or West of an existing island, the direction must be vacant. Can select the size of the ...
Under consideration
Big Map
Objectives (delivery targets & Module challenges)
Progression/Difficulty
Weekly /seasonal challenges
hy there only to provide feedback about challenges , actually they are quite easy with the stamper and enougth place / color . but it could be fun to have season ...
Progression too fast
It might just be an issue of my playstyle, since I tend to already overengineer the early parts. I used all polyrock nodes available on the first island to do basic ...
(steam) achievement: "we do not waste" - finish the game without scrapping anything.
Stamping/cutting and scrapping what is not needed is easy. Recycling every voxel is the way to go! Be efficient with your resources. Fulfill all delivery targets and ...
Red tier module challenges
After the player unlocks red pigment on the Challenges page a new set of challenges should unlock/glitch in that feature red. For example:
MOD-J: Red, White, Black ...
Pin Deliveries and Challenges
The ability to pin a Delivery level or Challenge and have it appear in the task list on the left side of the screen, with live progress updates so that we can see how ...
colored block in furnace
because it's a great advice to paint first (sparing paint) why does the furnace doesn't keep the color when we use it only with the same color , or maybe having a ...
Facilities overhaul
Since the game is about automation; scalability and modular building should be a pretty big factor like in other entries in this genre. Some features seem to be a bit ...
Color inversor machine
I thought of a building that could work like the monochromer (so, just work with black and white) and as the name suggests, you could instert a module as long as it's ...
Vague Objectives/Goals
Been waiting for this game for quite a bit, finally got a chance to play it, saw there was the demo and gave it a go before buying (coming from games like ...
Increase Pigment production
When I feed the Pigment factories with 50p/m it doesn't increase to 50 outcome. Also there isn't any possibility to increase this production through the Tech tree. I ...
Facilities feel underwhelming.
The process of building modules into each product gets lost when the player gets to the facility. The facilities are boring black box machines with fancy decorations ...
Under consideration
Objectives (delivery targets & Module challenges)
Playtest
Progression/Difficulty
Challenges: Allow arbitrary fulfillment order
Currently one needs to do mod A before mod B before mod C....
It'd be neat if that limitation didn't exist, so one could just go for whatever one wants, especially ...
Under consideration
Objectives (delivery targets & Module challenges)
Progression/Difficulty
QoL Suggestions
Custom object design and building choices
Though the grid is limited to 8x8x8 by default, and you only seem to get 5 colors (3 in the demo), there's still a lot of potential for making custom objects, or even ...
Order events
A random order event where some factory or vendor asking for a number of specific modules to deliver, and then gone once you fulfilled it (so you can build something, ...