Progression too fast

4 votes

It might just be an issue of my playstyle, since I tend to already overengineer the early parts. I used all polyrock nodes available on the first island to do basic bots and data shards, which led to me producing pretty high quantities early on.
After I reached lvl 2 I started on building blue pigment and one of the challenge things but before I even got started on blue bots I reached lvl 3 from just basic bots.
That made it feel like like there was a lot of stuff already unlocked I haven’t even started on building yet and pressured me a little to take less time for certain things that I normally would have.

I assume that most people won’t have that problem but it’s something that could be taken into consideration.

I don’t really have a concrete idea to fix it since setting the basic bots requirement for the 2nd reward higher seems like too much for more casual players.
Maybe it could be made so that you don’t reach lvl 3 from just the 2 basic bots and need something else as well

Done Objectives (delivery targets & Module challenges) Progression/Difficulty Suggested by: ghosty Upvoted: 26 Feb Comments: 4

Comments: 4
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