Ignore Invalid Shapes Machine Option (Toggle)

5 votes

Because conveyors sometimes combine when trying to place them near each other, modules sometimes end up on existing lines they are not meant for. To correct this, you have to either delete every belt with an incorrect item, or "rebuild" the belts individually to reset. Machines also get "jammed" and require to be "reset" (multiple times if you didn't clean up the chain prior), also requiring you to rebuild the desired output. A toggle option (checkbox etc, similar to the auto upgrade on buildings) on key machines to ignore/delete bad shapes after they've only after they've been configured would be extremely useful when retrofitting existing builds.

I wouldn't want it to be a player workaround for the existing trash can functionality/limitation, so maybe have it exist as part of existing tech tree upgrades past that point on applicable machines. Deleting the item outright (once toggled) puts the 'cost' on the user for their decision.

Under consideration Playtest QoL Suggestions Tech Tree & Research Suggested by: ChronoTactIX Upvoted: 26 Feb Comments: 4

Comments: 4
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