Improving Camera Angles in Map & Operators

3 votes

Playtest in the Map: The current camera system allows full 360° rotation in map view. The tilt angle, however, is limited. At close zoom, it ranges roughly from 20°/30° up to 90° (a welcome improvement from the Demo, where a top-down view was not possible). When zooming out, the tilt range narrows to about 60°/70° up to 90°, reducing overall visibility.

Playtest inside Operators (Cutter/Assembler/Stamper): Both rotation and tilt are considerably restricted, making it hard to visualize, especially in the assembler when stacking complex module parts (Rotate and Tilt tooltip make this even harder as it cover the module you are trying to assemble).

Suggestion: Could the tilt range be improved/expanded to provide better visibility on the map and inside operators?

Overall, the playtest feels like a significant step forward compared to the Demo on this behaviour. Thank you, Dev team!

Under consideration General thoughts/Feedback Playtest Suggested by: Laurent Upvoted: 14 Feb Comments: 2

Comments: 2
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