Module viewer in creative mode
Allow users to select a specific module model(s) (like pinning a module to see how to build it) in creative mode to experiment with different ways to build and optimize efficiency for the creation of those modules.
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14 Apr
Thomas Giles (tapgiles)Highlighted comment
We can already pin existing required modules, as you mentioned. Do you mean making *your own* custom voxel model, and then pinning that? -
14 Apr
RuyeexYour current methods to get to access the modules is through:
- Binding a hotkey to access the types of modules from tech tree and challenges
- Blueprints since they can be transferred across platform but they can't be upgraded to their fullest potential. (Which is a bug but unsure they will allow buildings to be placed on creative mode including drones and some other campaign structures)