tunnel shoud not 'intersect'
conveyor belts do not cross but instead one belt goes into tunnel to avoid intersections.
but tunnels can form a cross. Shouldn't it bit forbiden ?
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01 Sep, '25
LaurentHighlighted comment
I see your point but I don't agree.
- Increased hidden complexity might decrease comprehension, increase frustration.
- As mentioned by Dryde multi level tunnel are a things IRL in other game one belt will pass over the other all of this micmac is removed from the gameplay.
- The tunnel feel more like a teleporter gate.
- I was happy to be able to do exactly that as a quick fix (later on removed when scaled up production) -
04 Aug, '25
DrydeIf we speak about realism multi level underground tunnel could be a "thing" but yeah it feels like a loophole
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05 Aug, '25
David PrinsmelHey David (Dev) here.
Why do you want to make it harder on yourself? :)
I mean, subways can also have underground intersections :) -
23 Sep, '25
Av8orWhile it makes the game harder, I agree with Laurent. The decreased comprehension and possible frustration are a real problem here unless there was some kind of transparency view where you clearly show the non-intersection.
Module assemblies with air-gaps are a related example of features that feel like loopholes.